
The video game business never has a year without controversy. 2012 was no different in that respect. But the different ways that game companies could get into trouble and draw mass market attention were surprising. The age-old controversies about sex, violence, and other cultural insensitivities surfaced again this year. But game publishers also had to deal with the consequences of being hacked, violating the government’s concerns about military security, and upsetting fans by failing to live up to games-as-a-service obligations in free-to-play games.
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