If there’s one insight that might be gleaned from continuing AI research, it’s that many events once assumed unknowable are, in fact, predictable with relatively high accuracy. Case in point? A paper (“Time to Die: Death Prediction in Dota 2 using Deep Learning“) published by researchers at the University of York describes a system that can reliably anticipate (within a 5-second window) which player characters won’t survive Dota 2 matches.
For the uninitiated, Valve’s Dota 2 — a follow-up to Defense of the Ancients (DotA), a community-created mod for Blizzard’s Warcraft III: Reign of Chaos — is what’s known as a multiplayer online battle arena, or MOBA. Two groups of five players, each of which occupy and defend a base, attempt to destroy structures located at opposite ends of the map. Players have a distinct set of abilities, and collect experience points and items that unlock new attacks and defensive moves.
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