
This year in gaming developers and publishers tested and bent the limits of what they could get away with in terms of downloadable content (DLC). From removing vital content from the retail experience or even leaving the content on the disc but still charging a premium for it, companies like Capcom attempted to move the industry in a frightening direction. They saw how well the freemium model was working for social and mobile gaming and decided to try it out on games that still cost $60 up front.
Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks.
Join now →
Sign in to your account.