Two game industry leaders gave confessional and heartfelt talks yesterday at the annual DICE Summit game conference.
Resistance 2
Ted Price, the chief executive of Insomniac Games (the maker of Ratchet & Clank) for the past couple of decades, and former Microsoft Game Studios chief Ed Fries (who snagged Halo for Microsoft) gave some very different but very personal talks about leading creative teams. Both showed the vulnerable sides of running big operations and why their career paths have taken different turns. Their advice is instructive for anyone who wants to succeed in the game business. And the part where they admit their hardships is the most valuable, and it was something that they would only do in front of their peers.
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Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.