The top 25 public game companies grew first-half revenue 22 percent to $34.5 billion

The top 25 public companies in the game business saw revenue increase 22 percent to $34.5 billion in the first half of 2016, according to market researcher Newzoo.

The data from the list offers a window into the dynamics of the top game companies. Newzoo said that this report shows global consolidation for the 69 public companies that Newzoo tracks. For all 69 companies, the revenue growth rate was 14 percent compared to a year ago.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.