Most remakes are unnecessary. As a fan of retro gaming, I believe that you can often the best experience playing the original. And unlike some, I don’t think that aging graphics make a classic less enjoyable.
So I was a bit skeptical of Shadow of the Colossus’s recent remake on PlayStation 4. The original on PlayStation 2 is one of my favorite games. I still remember the sense of awe I had the first time I climbed up one of those giant monsters or held on for dear life as I soared on the back of giant stone bird. It was such a fantastic experience — why bother remaking it? I can understand why Sony remastered it for PlayStation 3. A remaster boosts a game’s performance while keeping most of the original models and assets. Boosting the framerate a little and smoothing out some of the rough edges made the game a little easier on the eyes, but it wasn’t much different from the original.

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