The RetroBeat: Final Fantasy’s 16-bit classics need definitive editions

Final Fantasy is one of my favorite game series, and its 16-bit era might be its best. You have the groundbreaking Final Fantasy IV, the systems-based Final Fantasy V, and the epic Final Fantasy VI. But if you want to play these games today, you have to make compromises.

Final Fantasy IV and Final Fantasy VI came out for the Super Nintendo in the U.S. as Final Fantasy II and Final Fantasy III, respectively (at this point, I’m going to assume you know about the weird naming problems this series has had). Their original localizations are problematic, trimming the original script. They also have a fair share of translation errors and awkward sentences.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.