The IndieBeat: How Way of the Passive Fist’s animators helped make it accessible

Way of the Passive Fist is a side-scrolling brawler … in which you never throw a punch. Rather than tussling with your enemies, it’s all about dodging, defending, and wearing them down until they run out of stamina. Then you simply push them over and move on. It’s the debut of Household Games, and it launches March 6 on PC and PlayStation 4, and March 7 on Xbox One.

Alongside Way of the Passive Fist’s unique twist on the fighting genre, it’s also got a forward-thinking take on accessibility. At Double Fine’s Day of the Devs event last year, I spoke with Household Games founder Jason Canam about how the studio worked with AbleGamers charity and streamer HalfCoordinated to bake in accessibility from the very start. Players can remap every control in the game, play it one-handed, and adjust the difficulty level.

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