The HTC Vive offers the best consumer VR experience for now — but it needs better games

The HTC Vive begins shipping today to people who preordered the virtual reality headset based on Valve’s Steam VR technology.

HTC and Valve hope that it will be the beginning of a VR renaissance that immerses us all with a feeling of “presence,” or the feeling that you are transported to another virtual place. This sense of presence is VR’s unique advantage, and if everybody is enthralled by it, VR could become a $30 billion industry by 2020, according to tech adviser Digi-Capital. But the market will be perilous. If VR developers create apps that make half the population sick from vertigo, this version of the technology will appeal only to a small niche of enthusiasts.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.