One of the chief reasons that it’s exceedingly difficult to forecast when exactly the VR industry’s hype cycle will finally draw to a close, is because it’s exceptionally difficult to get people to put on the darn headsets, let alone make it an established habit. It’s probably fair to say that this even holds true for many professionals in the VR industry itself.
Meanwhile, the space is segregated into the patiently half-committed fence-sitters, the resilient cockroaches, those that burn out of cash, and those that have been swallowed by the agency model. There are also the agile-minded sort that shift their focus entirely to AR-driven content and applications, which otherwise offers more favorable market forces to play while they wait for the VR gear to iterate into exceedingly more comfortable, attractive and affordable units for the consumer market.
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