The Elder Scrolls: Blades

The Elder Scrolls: Blades hands-on — a natural fit for VR

When Bethesda announced a new Elder Scrolls game at their E3 2018 press conference, I got extremely excited. Knowing that it was a mobile game designed to leech off of Fallout Shelter’s massive success, I tempered my expectations, but it was still a landmark moment to see one of my all-time personal favorite game franchise’s get a new entry — mobile or otherwise. The later announcement of The Elder Scrolls VI was enough to just send me over the edge, but that’s unrelated here.

Todd Howard got on stage and explained that with The Elder Scrolls: Blades, they want to bring it to as many platforms as possible, which means mobile obviously, but also PC, consoles, and even VR. Even though he mentions VR, I made sure to ask Pete Hines, Bethesda’s SVP of Global Marketing and Communications, if that was just an idea or if it was actually definitely happening:

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