Andrew Barron heard a soldier say this while deployed in Afghanistan.

The depiction of war in games: Can developers do better?

Andrew Barron knows a thing or two about war. He was deployed in Afghanistan in 2010, and he went on to train soldiers to use smartphone apps in combat zones. And now, he works as design director for Bohemia Interactive Simulations, which makes advanced military training simulations. The simulation, dubbed Virtual Battlespace, is powered by the game engine used to make the Arma military games.

That has given him perspective on realism in military simulations and video games, and he finds that the latter fall short because they’re mostly about nothing but shooting. He gave a talk at the recent Game Developers Conference (GDC) dubbed “Depiction of war in games: Can you do better?”

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.