Andrew Barron knows a thing or two about war. He was deployed in Afghanistan in 2010, and he went on to train soldiers to use smartphone apps in combat zones. And now, he works as design director for Bohemia Interactive Simulations, which makes advanced military training simulations. The simulation, dubbed Virtual Battlespace, is powered by the game engine used to make the Arma military games.
That has given him perspective on realism in military simulations and video games, and he finds that the latter fall short because they’re mostly about nothing but shooting. He gave a talk at the recent Game Developers Conference (GDC) dubbed “Depiction of war in games: Can you do better?”
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