Doom E3 2015 - Cyberdemon 2

Doom: The definitive interview

Few development projects have stretched out as long as Doom. But after many years in the making — and one very serious reboot — Doom debuted on May 13.

Marty Stratton was involved in the project throughout its history, and he helped define the modern remake of the 1993 classic as executive producer. Few games have had as big an impact as Doom, which solidified the first-person shooter genre as one of the mainstays of what is now a $100 billion industry. Doom’s original creators have moved on and gone on to many other projects. But Stratton has dealt with the ups and downs of the property — as the company changed ownership and id Software was purchased by Bethesda owner ZeniMax Media — as well as the big reboot in 2013. His goal was to make the new game live up to the expectations of fans and all that they liked about the original game.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.