The DeanBeat: Worldwide game revenues weren’t too shabby in 2015

China may have hit the pause button, and the stock markets around the world tanked. Game investments and game industry acquisitions fell sharply in 2015, even as venture capital got a huge boost thanks to the creation of so many “unicorns,” or startups with a billion-dollar-plus valuation. But as far as game revenues go, 2015 was a pretty good year for the overall industry. The numbers aren’t completely in yet, but I suspect that most things in gaming expanded, rather than contracted, during the past year.

I was lucky to travel the world in 2015. I saw thriving game industries not only in places such as San Francisco, Seattle, Las Vegas, and Los Angeles, but also in places such as Shanghai, London, Paris, Tel Aviv, Berlin, Marseilles, and Montreal. These strong regional game economies showed me in the most tangible way that the craft of making games has spread worldwide, even to places like Siberia.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.