The DeanBeat: Why games still need all of the technology that Moore’s Law can deliver

Back in 1965, Gordon Moore, now chairman emeritus of Intel, predicted that the number of components on a chip would double every two years. His prediction proved remarkably prescient, and Moore’s Law, as his calculation is known, has set the pace for technological progress. Gaming has grown up with Moore’s Law, and after 50 years, it’s easy to be lulled into thinking that computers are good enough. After all computers are now millions of times more powerful than they were back then.

You may think you don’t need all of the power of Nvidia’s Titan X, a graphics chip announced a few weeks ago. It has 8 billion transistors, or 3.47 million times more than the 2,300 transistors on Intel’s first microprocessor, the 4004, back in 1971. A gaming PC with a Titan X graphics card can run 2K’s latest game, Evolve, at 74 frames per second in 4K resolution. Most games look good at 30 frames per second or maybe 60. And high-definition TVs have a quarter of the pixels that a 4K TV has. Who needs that?

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.