Angie Smets, executive producer at Guerrilla Games at Gamelab 2018.

The DeanBeat: Where game developers still dare to bet big

In 2010 and 2011, the development team at Guerrilla Games in Amsterdam surveyed the landscape of video games. They had just shipped the sci-fi shooter Killzone 3, selling in the low millions of units. It was successful enough to give the studio — which was the only surviving Triple-A company in the Netherlands — another chance at making a big game.

But the small team saw the increasing investment that was required to stay competitive in the first-person shooter market. They saw that Activision Publishing was investing more in Call of Duty with its monstrous hits Black Ops and Modern Warfare, and it was adding more studios to make these games. Was there still room for a relatively small team to produce exclusive titles for the PlayStation in the shooter business?

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.