Wolfenstein: The New Order

The DeanBeat: When games are too fricking hard — it's a joy

I’m always puzzled that game publishers don’t release more blockbuster titles in the summer. The movie makers have figured out that people have time to watch during the summer. But the releases for the deep summer are thin. After E3 and a nice vacation break, I finished off the 40-hour Watch Dogs game from Ubisoft, which released the title in May. And since I have no huge releases taking up my time, I’ve got a chance to look backward.

To entertain myself, I returned to Wolfenstein: The New Order, another May release from Bethesda Softworks and Machine Games. This was sort of like my catch-up week, where I would blast Nazis to the moon and lose myself in a classic first-person shooter game. Compared to endless open world of Watch Dogs, I figured Wolfenstein would be short and sweet. I’d peek around a corner, shoot a Nazi. Rinse and repeat. Just a little bit of binge gaming before things got really busy again. Our own reviewer wasn’t that impressed with the title. But I’m glad I went back to it. If you skipped this game because you were too busy, I’d recommend that you get back to it and finish it.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.