Roblox will hold events related to Ready Player Two by Ernest Cline.

The DeanBeat: What Ready Player Two tells us about the metaverse

I was a fanboy for Ernest Cline’s Ready Player One book and the 2018 Steven Spielberg movie based on it. And so when the sequel novel Ready Player Two came out in December, I was all over it. Critics panned it, and I understand this sequel isn’t as innovative as the first book. But amid the bleak reality of the pandemic, I enjoyed reading how Cline envisioned the evolution of technology and the eventual creation of the metaverse, or the Oasis, the universe of virtual worlds that are all interconnected. It fascinates me to see how technology, games, and science fiction are all intertwined in a creative vortex that generates faster progress in each of these disciplines.

And next week, our own conference about the metaverse (you can sign up here) takes place, inspired by books like Cline’s as well as Neal Stephenson’s 1992 novel Snow Crash and William Gibson’s 1984 book Neuromancer, which defined the metaverse-like experience as a “consensual hallucination.”

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.