Based on sales estimates, more than 5 million people probably bought Ubisoft’s Watch Dogs. It would be interesting to find out what kind of experience they’re having with open-world cyber-hacking game, now that they’ve had time to spend with it. My own experience has made me think about the topic of trying to make a good story sustain itself over such a long game.
Watch Dogs
Watch Dogs is long, with anywhere from 25 hours to 40 hours of gameplay. I finally finished playing all 46 missions in the narrative storyline of Aiden Pearce’s saga as a vigilante on the streets of Chicago, where modern technology has put the city under the control of a city operating system (ctOS). And even after I finished those missions, I was only about 32.5 percent done, according to my stats. It has plenty of side missions and bonuses to consume.
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Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.