The DeanBeat: Wandering around the desert with Mad Max

I’ve been spending a little too much time lately with Mad Max. Not the movie, Mad Max: Fury Road, but the video game from Warner Bros. I’ve wandered the desert with Max, driving my heavily armored car aimlessly because I don’t have anything better to do. I have no idea whether I’ll complete my main mission in life.

The game started out with a serious story. I had to penetrate the frightening Jaws, or steel gates, of Gastown, where vast riches and precious oil awaited. I had a mission. I was Max, on a quest. But I’ve lost track of it by doing a ton of tiny little missions that don’t seem to yield much except some cool new details for Max’s car, dubbed the Magnum Opus. Indeed, what starts out as a quest to escape Max’s past and survive the nightmarish wastelands has turned into a petty hunt for shiny scrap metal.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.