The DeanBeat: The promise and the peril of virtual reality

I’ve been checking out a Samsung Gear VR Innovator Edition virtual reality headset. And it’s been a fun experiment. The mobile virtual reality headset tells me a lot about the promise of VR, and the challenges that lie before it. Next week, at the Game Developers Conference, we’ll see a second generation of modern virtual reality experiences. I’m sure they’re going to be novel and cool, but they may still fall short of our dreams for some time to come.

My own home experiment has led me to this conclusion. Without telling her what it was, I had my 11-year-old try it out. I strapped the headset and tightened it as much as I could. It was too big for her. I snapped in the Samsung Galaxy Note 4 smartphone into it. I started an app called Orbulus, which lets you stand in the middle of a 360-degree panoramic image. She used her eyes to zoom in on an image in the midst of the Great Wall of China.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.