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  • Posted inin Business

The DeanBeat: The pace of disruption from physical to digital gaming

  • Posted byby Dean Takahashi
  • October 12, 2012
  • Updated June 18, 2025
  • 6 min
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We’ve seen several rounds of disruption come and go in the video game business. Not every great idea has taken hold and changed the industry as we know it. OnLive, the promising cloud-gaming startup that raised $200 million and then cratered, was a prime example of a company that tried to disrupt the traditional game retail business and rushed too fast. Startups and traditional game companies have to not only understand disruption, but also how fast to execute it. That was the topic of discussion at the keynote panel I recently moderated at the Login conference in San Francisco. We had five leaders of the modern gaming business talk about the pace of change in gaming, and the perspectives they offered were enlightening. (See part two here).

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