The G-Man of the Half-Life series.

The DeanBeat: The Final Hours of Half-Life: Alyx gives us a much-needed peek inside Valve

I used to read Geoff Keighley’s Final Hours stories at GameSpot, before he went off to eventually run The Game Awards. It’s good to see him return to the written word, as it was a treat to be able to read his Final Hours of Half-Life: Alyx, which is his first feature story in many years. It debuted yesterday as a slick app on Steam, and it chronicles the making of Valve’s triple-A virtual reality game.

Valve is a hugely influential company in games, but it’s also way too secretive. It’s nice to see Keighley get the access to give us a peek at what it’s like inside the company. It’s like going inside a hidden kingdom. I used to interview people like Valve CEO Gabe Newell but his inner circle closed, and I don’t get to do that anymore. I get my share of interviews, but I do miss talking to industry leaders like Newell. Today, I get to live a little vicariously by peeking over Keighley’s shoulder.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.