The DeanBeat: Tearing down barriers to games and building them back up

It is time to recognize a new cycle in the game business. It’s not the “boom-and-bust cycle” that previously bedeviled the console game industry. This one is different. This cycle raises barriers to game development, tears down those barriers, and then creates new ones. Numerous speakers explored this at the GamesBeat 2014 conference, where we discussed “Total World Domination,” a theme that touched on the barriers or paths to a truly global gaming business.

It’s about opening and closing ecosystems and shutting down or creating competition and innovation. In this “barriers up, barriers down cycle,” you may find that barriers are being broken and built at the same time. Many of our speakers, like John Riccitiello, former CEO of Electronic Arts, hailed the “Golden Age of gaming,” where that boom-bust cycle is gone because gaming is expanding on so many fronts: PC, mobile, online, console, and new platforms such as virtual reality.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.