The DeanBeat: Strategic zoom for the game industry

In the past nine years, I’ve written around 10,000 stories on games. In this column, I’m going to mention quotes from about 10 of those stories I’ve written. These ten quotes tell me something about the state of the game business today.

I spoke about this at the Devcom event in Cologne, Germany, this week. I called the talk Strategic Zoom, because of Chris Taylor’s game, Supreme Commander. It was a beautiful real-time strategy game where you zoom in on soldiers fighting and zoom out to see the entire battle. You might think the battle is going well when you zoom in. But if you pull out far enough, you might see your forces are surrounded, and the enemy is really winning the battle or the war.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.