The DeanBeat: Sorting out the Epic-Unity-Improbable mess

If I’ve concluded one thing from the spat in the past week between Unity Technologies, Improbable, and Epic Games, it’s that it won’t be easy to build the Metaverse, or the universe of virtual worlds that we’ve been served up in science fiction like Ready Player One and Snow Crash.

If these three foundational companies can’t agree on how to cooperate, then good luck trying to get all companies to cooperate on a common technological foundation for connecting virtual worlds. I’ve been going to the NiTron Summit, where the hope is that blockchain will provide the technological glue for connecting the game worlds of the future. But this dispute reminds me that getting companies to cooperate will be the hard part. I’ve tried to summarize it, but I feel like this issue isn’t really over or resolved yet.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.