The DeanBeat: 10 predictions for the game industry in 2016

The video game business is unpredictable. But if you can predict the trends with a reasonable degree of accuracy, your company can gain a big advantage. And sometimes, the process of making predictions can sharpen your thinking.

That’s why I am trying once again to predict what will happen in games in the next year. Some of these predictions will be wildly inaccurate. But I’m trying to be methodical about the process in hopes of getting better at it. I’ll revisit the predictions in a year to look at my scorecard. Since I write so much about the business, and I hear so many predictions, I think that it’s fair to go through the exercise myself. It’s also a good way to look to the past and see how far we’ve come.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.