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The DeanBeat: Predictions for gaming in 2021

This past year was one of the most unpredictable in all of human history. The pandemic threw off our ability to predict what will happen in the game industry. It surely messed up my predictions about where the games industry would go. Game companies had a record year in 2020, but I never would have predicted that in March as the world seemed headed into an unprecedented global recession caused by the coronavirus.

But people turned to gaming as a solace, and the whole industry not only survived. It prospered. Market researcher Newzoo is predicting that the entire game industry — PC, mobile, and console — will grow 19.6% to more than $174.9 billion in 2020. With two new consoles launched in November, the industry will likely grow again in 2021, helping gaming stand apart from the crowd. This year, we saw a huge surge in venture capital investments in game studios, and a big wave of acquisitions as well, with Microsoft buying ZeniMax Media (Bethesda) for $7.5 billion and Embracer Group announcing it had bought 12 game studios in one day. A continuation of this growth is the easiest prediction to make.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.