The DeanBeat: Picking up poop and bonding at events that celebrate gaming

If you’re stuck in the office trying to make games or publish them, you should consider the value of bonding. I like to get out to events where I can network with people in gaming and get some face-to-face meetings done. It’s where I learn the most about the $70 billion worldwide industry that games have created. I like to come back with a nugget of a story or some insight that you can’t pick up anywhere else.

Last week, I made a trip to London to see the Playhubs game accelerator and to Marseille, France, for the International Mobile Gaming Awards judging event (Disclosure: The IMGA paid my way to France, but our coverage remains objective), where we picked the best mobile games of 2014.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.