Destiny

The DeanBeat: My straight-shooting impressions from another E3

The Electronic Entertainment Expo video game trade show is in its 20th year, and I’ve only missed a couple of the shows. During the past week, I thoroughly enjoyed seeing my annual close-up snapshot of the game industry. After walking approximately 20,000 steps a day for four days, these are the impressions that I’m leaving Los Angeles with. For some companies, these observations will be bitter medicine. Some may jump with joy. But I hope there are lessons for everybody here.

My first impression is that the best game of the show was Evolve, the 4-versus-1 co-op game that pits a team of human hunters against a single creature, which another player controls. The game from developer Turtle Rock Studios and publisher Take Two Interactive’s 2K Games label had long lines, even though it was announced a while ago. Everyone I talked to about it liked it. My only disappointment here is that I saw this game weeks ago, so it didn’t come as a surprise at E3.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.