FIFA 16

The DeanBeat: How technology is advancing the cause of women in video games

I did something quite fun the other day that I haven’t done in decades. In fact, I have never done it. I played EA Sports FIFA 16 with my daughters. We have never done that because this is the first year since 1993 that FIFA has female players in it.

My 15-year-old and 12-year-old daughters are soccer fiends, and their club games take us all over California. They were giggling as they figured out how bad they were at video game soccer. They screamed every time they got close to the goal and then the female player kicked it sky-high over the net. But they didn’t care. It was the first time they ever had the urge to play the soccer video game, and it was all because EA finally made the decision to make the game with a dozen national women’s teams. It gave us some very happy moments, and a rare reason to sit together in front of the PlayStation 4 game console.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.