The DeanBeat: GDC 2016’s blockbuster moments, VR demos, and indie victories

I spent the past week fully immersed in the 30th annual Game Developers Conference in San Francisco. Along with at least 26,000 attendees, I searched for interesting people and events that could tell me about the future of the game industry. As press, I felt the increasing pressure to head to press conferences rather than attend talks. I had many requests for demos, particularly virtual reality games, and a number of events to attend for the game engine producers. This year, I felt like I saw a very small slice of things across four full days, but I didn’t leave the GDC disappointed.

The game industry is full of innovations and bright people, including the luminaries like Epic Games chief executive Tim Sweeney, who has more than two decades of game graphics and engine experience, and the students from 11 universities who attended the Intel University Games Showcase on Thursday night. Without further adieu, these were some of the best moments that made an impression on me or inspired me at the Game Developers Conference.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.