The DeanBeat: GamesBeat 2015 will reveal the state of the game industry

Since I’ve been writing about games for 19 years and I’ve been running our GamesBeat conference for seven years, I’m often asked about the state of the game industry. The true answer is that I have no clue. Gaming is vast. It contains multitudes of markets and contradictions within itself. But the only time when I feel like I’ve got my finger on the pulse is at our annual GamesBeat conference, which takes place this year at the Grand Hyatt Union Square hotel in San Francisco on October 12 and October 13.

Under theme of the war among the clans in “A Game of Thrones,” our speakers will assert their views of the state of gaming in 20 minute bursts. By the end of the two-day event, we’ll hear from 104 leaders of the game industry about what is most important on the road ahead. It’s an efficient way to digest all of the trends, such as esports or virtual reality, and figure out the best course for your company to follow. These kings and queens are dueling with each other, for we all know that in the Game of Thrones, you win or you die.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.