The DeanBeat: Games are on the cusp of great things again

When it comes to games, everybody’s a critic or a skeptic. But today, I feel like being a cheerleader. I just took a trip to Santa Monica, Calif., and I had a wonderful conversation with the creators of Naughty Dog’s fourth and final episode of the Uncharted series: Uncharted 4: A Thief’s End. It is perhaps one of the greatest and most beautiful video games ever made, and it shows what can happen when you put a couple of hundred talented people to work for a few years on a giant console game. I’ll write about that thoughtful conversation we had in Naughty Dog’s offices later, but suffice to say that it pumped me up.

I also dropped in on the annual event for the Video Game Bar Association’s gathering of video game lawyers, who talked about the complexities of the industry and international laws as more and more companies head overseas in search of riches. During the week I was traveling, I was astounded at just how many big events were happening in gaming. While I was in Santa Monica and Jeff Grubb was at Casual Connect in Singapore, Jason Wilson and Mike Minotti were driven to exhaustion keeping up with all of the gaming news.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.