The DeanBeat: Everybody is an underdog. What you do about it is what matters

At our GamesBeat Summit 2016 event this week, our theme was about underdogs. And during our talks with some of the leaders of the game industry, we found that everybody has an underdog story. Companies like Microsoft, Epic Games, Nexon, Marvel, and Samsung have all felt like underdogs in the gaming business.

Yes, you could say you don’t feel sorry for these underdogs. Poor Samsung, its market value is only $140 billion. I don’t mean to equate being an underdog with being a victim, insinuate that it’s great to think of ourselves as victims, or state that we should blame these victims. Rather, underdogs are far from powerless. They are motivated to change the world and make possible what was once unthinkable.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.