The 30th annual Game Developers Conference takes place next week, Monday through Friday, at the Moscone Center in San Francisco. For people in the game industry, the show is a kind of religious pilgrimage to get inspired about the craft of making video games. And the event is expected to break last year’s record of 26,000 attendees, according to GamesBeat’s interview with Meggan Scavio, the general manager of GDC events at show organizer UBM TechWeb.
Meggan Scavio of the GDC
The anticipated big crowd shows that gaming is still as hot as ever, even as the big U.S. trade show, the Electronic Entertainment Expo (E3), is having a harder time hanging on to its show floor exhibitors. The GDC is a smaller event than E3, targeted at the global community of game developers. Despite some ups and downs among individual companies, that community is huge. The Entertainment Software Association (the lobbying group that puts on E3) lists more than 1,641 companies in the $22 billion U.S. game industry. Overall, games have become a $99.3 billion industry worldwide, according to market research firm Newzoo. And it continues to be on the forefront of tech innovation with the emerging augmented reality and virtual reality markets.
Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks.
Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.