The DeanBeat: 22 industry leaders sound off on gaming

Listening is one of the things I like best about my job. Over the past few weeks, at the Electronic Entertainment Expo (E3) in Los Angeles and elsewhere, I had a chance to interview a bunch of executives, CEOs, and game creators about their views on gaming. This week’s column takes snippets of wisdom that I gleaned from those interviews.

I enjoy talking to smart people and interpreting what they have to say. In this case, I’m trying to narrow down to the most important nugget that they each shared during the course of a longer conversation. This is an absurdly difficult task, but as I write this column a couple of weeks after E3, I’m trying to absorb what was really important. I think that everybody in the game industry should undertake this kind of exercise now and then, synthesizing the huge data dump we get from the industry’s biggest trade show and summing it up. And if you were as busy as I was, I’m sure you didn’t have time to read many of these interviews during the show. This is a quick way to catch up on what you missed.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.