The DeanBeat: 13 humble predictions for gaming in 2020

I’ve never been good at making predictions about the game industry, but I enjoy it. I figure if I make enough, some of them will come true. So my guesses for the next year have become an annual rite of December for me.

One of the easiest predictions to make is that gaming will continue to grow on all fronts. Market researcher Newzoo estimates that industry will grow its annual revenues to $148.8 billion in 2019, up 7.2% from 2018. By 2022, Newzoo estimates the market will be $189.6 billion. (Nielsen’s SuperData predicts games will grow 4% in 2020 to $124.8 billion).

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.