The best of GamesBeat’s 2015 coverage

I want to say 2015 has been an interesting year for the game industry, but besides being cliché, it’s superfluous. When you work in an industry whose core is a crazy concoction of art and tech, the “interesting” is actually a daily routine.

The media environment in this business is slippery fast as well, where speed and quantity are valued over quality. Interesting has a shelf date on the Internet, which you can clock in minutes. In this world, it’s becoming the norm to see good stories slip by unnoticed, blown aside by our need for quick hits that can be tacked to our social media walls.

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