Trivia Royale

Teatime Games launches Trivia Royale with 1,000-player matches on iOS

Teatime is launching Trivia Royale, a mobile game where 1,000 players compete against each other in a last-person standing trivia face-off. The game is the first from the creators of the trivia game QuizUp since they started a new company in 2017.

Headed by Thor Fridriksson, the team set out to combine the fun of real-time games like QuizUp with the concept of battle royale, where typically a hundred competitors compete with each other to be the sole survivor. “We mixed QuizUp and real-time quizzes and threw in the royale concept,” Fridriksson said in an interview with GamesBeat. “You are matched up against 1,000 other players and your objective is to be the last one standing.”

If you win, you are classified as a Royale, or an elite class of player who can chat with other Royales. I won the game on my very first try in a test version. Fridriksson said that game likely had a combination of bots and human players (mostly Canadians), but the use of bots will likely disappear once human audiences start playing the game today. Fridriksson assures me it’s hard to become a winner on your first try, even with the use of bots.

The game comes from Fridriksson’s former QuizUp team leaders in Reykjavik, Iceland. Fridriksson’s former company, Plain Vanilla Games, created QuizUp as a mobile trivia game in 2013. It has more than 100 million downloads. Glu Mobile acquired Plain Vanilla Games in 2015, and Fridriksson started his new firm in 2017.

Playing the game

I beat 1,000 people (or some bots) on my first try in Trivia Royale.

You start by creating your own animated avatar. You can customize your character’s look in many different ways, such as the shape of your eyebrows or the flatness of your nose. When I won my first game, I was further able to start decorating my character. For instance, I had enough money to buy eyeglasses for my avatar.

Your avatar also mimics the movements on your face, so you can convey your emotions as you play in a 1-on-1 match. Each encounter is a duel between two people. If you win, you advance to the next round, and 500 players advance and 500 losers drop out. It goes on like that until you play the final 1-on-1 encounter.

The topics ranged all over the place. Each match has five questions in the round. If you answer more quickly than your rival, you get more points in that round. In the final round, the number of points up for grabs is double. Whoever wins the most points wins the round and advances to the next match immediately.

After I won, I got access to the exclusive Royale Lounge, where I could chat and review leaderboards. Fridriksson said hundreds of thousands of questions are available so you can play as many times as you like during a day.

Making the game

Trivia Royale
Trivia Royale pits 1,000 people against each other.

After QuizUp, the core team that made the game moved on to a new studio in Iceland. They raised money from Index Ventures and Atomico and built up to a team of 20 people. They worked on many different variations of the game, which they wanted to be social.

“In QuizUp, we had social dynamics where you played real people,” Fridriksson said. “We heard stories of people who met on QuizUp and fell in love and got married and that was insane. I went to a number of those weddings.”

In the new game, they wanted to be able to challenge friends. “There is something magical about meeting people from around the world and beating 1,000 people so that you can become a Royale,” he said.

The team thought about offering monetary rewards, like in HQ Trivia, but decided against it. Fridriksson said he liked how being a winner itself is more like an intrinsic award.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.