Gamification is going to get stronger — but for good or evil? Posted byby GamesBeat January 18, 2019 5 min Imagine a world where every TV commercial, print ad, billboard, and social media campaign is no longer just saturating you with brand logos, messages,... Continue Reading 5 min
Social VR’s success depends on humans, not headsets Posted byby GamesBeat January 16, 2018 5 min The early success of social VR apps like Rec Room and Altspace show us that social VR ventures need to focus on key drivers... Continue Reading 5 min