When it was released, XCOM 2 was a fantastic tactical combat game with an ambitious and occasionally frustrating strategic layer. The complex interactions of...
Julian Gollop, creator of the acclaimed -- and sometimes brutally difficult -- X-COM turn-based strategy game, says he crafted Chaos Reborn's friendlier approach and innovative strategy-RPG hybrid to bring new gamers to the genre.
Civilization's lead designers reveal which games influenced parts of the new title -- think RPGs and shooters -- the strategy rules space allowed them to break, and the merits of octupi and angels.