Mixed reality and the art world: an unlikely but ideal pairing Posted byby GamesBeat May 10, 2019 6 min Back in January I explored the rising popularity of impact investing, a trend that I think at its essence is all about us as a... Continue Reading 6 min
Spatial audio design is key to creating ‘presence’ in VR and AR Posted byby GamesBeat November 18, 2018 5 min George Lucas once received a hearty round of applause back in 2011 when he declared that “sound is half of the experience of a... Continue Reading 5 min
In 2018, VR stopped “having potential” and started being real Posted byby GamesBeat October 9, 2018 5 min The VR industry has been through quite the tempest during the past few years, and much of the rollercoaster ride of emotions and expectations... Continue Reading 5 min
Mixed reality companies should embrace a ‘yes, and’ strategy to competition Posted byby GamesBeat September 6, 2018 5 min There is no theme more persistent and all-pervading in the tech world than that of the “challenger vs. incumbent” — a story we cherish... Continue Reading 5 min
Understanding the power of the avatar will be essential for VR’s future Posted byby GamesBeat August 13, 2018 5 min Digital self-expression has evolved rapidly throughout the past couple of decades, particularly thanks to the gaming industry and strange new social worlds like Second... Continue Reading 5 min
VR arcades are playing a leading role in the consumer market Posted byby GamesBeat July 5, 2018 6 min The “VR hype cycle” used to explain the relatively slow rate of adoption for VR refers mostly to the consumer market, and in large... Continue Reading 6 min
Social VR’s best platform is the open web, not walled gardens Posted byby GamesBeat May 24, 2018 5 min That mainstream appeal for VR continues to elude the mixed reality industry in Western markets is a point I touched on last week when... Continue Reading 5 min
The U.K. is becoming a global hotbed for VR and AR Posted byby GamesBeat April 19, 2018 5 min Last month I addressed Europe’s startup brain drain to the U.S. and then followed up by profiling the U.K. as an exception to the... Continue Reading 5 min
“The GIFs of VR” — PanoMoments demonstrates a new appeal for the medium Posted byby GamesBeat March 7, 2018 5 min One of the chief reasons that it’s exceedingly difficult to forecast when exactly the VR industry’s hype cycle will finally draw to a close,... Continue Reading 5 min
VR’s marketing conundrum — and how to fix it Posted byby GamesBeat December 6, 2017 4 min Most VR content is built on game engines like Unity. VR creators are placing all their chips on the premium engines such as Unity... Continue Reading 4 min