Latin American virtual goods business to hit $517M in 2012 Posted byby Dean Takahashi February 24, 2011 2 min Latin America’s virtual goods market is expected to grow to $517 million in revenues by 2012, according to a market study by SuperData Research... Continue Reading 2 min
Visa approves this transaction: PlaySpan for $190M Posted byby Dean Takahashi February 9, 2011 2 min Visa has agreed to buy virtual goods company PlaySpan for $190 million in a big move into the market for digital goods. PlaySpan enables... Continue Reading 2 min
Virtual goods and prepaid game card sales show steep rise on Black Friday (exclusive) Posted byby Dean Takahashi December 1, 2010 2 min Sales of virtual goods and prepaid game cards grew steeply on Black Friday and the Thanksgiving weekend compared to a year ago. That means... Continue Reading 2 min
Virtual goods sales are overtaking ad revenues on the iPhone Posted byby Dean Takahashi October 14, 2010 2 min Virtual goods are becoming pretty real on the iPhone. Revenue from the sale of virtual goods is now overtaking ad revenue on the iPhone,... Continue Reading 2 min
PlaySpan launches game e-commerce and payments platform as a service Posted byby Dean Takahashi October 1, 2010 2 min PlaySpan is turning itself into a one-stop shop for e-commerce and payments for online games, social networks, and video sites. Today, the company is... Continue Reading 2 min
U.S. virtual goods market to hit $2.1 billion in 2011 Posted byby Dean Takahashi September 28, 2010 2 min Are your friends loading up on tractor fuel in FarmVille, the most popular social game on Facebook? If so, you might understand this prediction:... Continue Reading 2 min
Adknowledge unveils three ways to make money in online games and apps Posted byby Dean Takahashi September 15, 2010 2 min Social games are the rage these days, but making money from them isn’t easy. Gamers play these titles for free, but Adknowledge is figuring... Continue Reading 2 min
One in five Americans plays games on social networks Posted byby Dean Takahashi August 23, 2010 2 min About 20 percent of the U.S. population has played a game on a social network in the past three months, according to market researcher... Continue Reading 2 min
Mixamo bets video game players will pay money for virtual motion Posted byby Dean Takahashi August 23, 2010 3 min Virtual goods have become a runaway industry as gamers the world over show they’re willing to pay real money for virtual room decorations, pets,... Continue Reading 3 min
PlaySpan raises $18M from Vodafone and SoftBank for virtual goods platform Posted byby Dean Takahashi August 19, 2010 2 min Someday, it may be better to be in the virtual goods business than the real goods business. PlaySpan is demonstrating that as it announces... Continue Reading 2 min