Despite the fragmentation of devices, operating systems -- and the challnege of compatibility among them --one development tool appears to be uniting the industry: the Unity game engine.
In an interview from Game Developers Conference 2015, the Japanese publisher discusses how it's casting off its traditional ways of doing things -- and embracing Unity and indies.
There were a lot of announcements at Game Developer Conference in San Francisco today, but one flew under the radar: a preview of WebGL 2. Mozilla gave us a sneak peek of what will one day power games and other intensive applications in the browser.