This move has the industry figurehead moving from the maker of one of the most popular multiplatform game engines, Unreal Engine, to its direct competitor, which Unity CEO John Riccitiello said at the GamesBeat Summit this week sees 800 million game downloads a month.
Riccitiello described an inevitable -- but expensive -- future of VR and the 'demoralizing' frequency of copycats in game development at the GamesBeat Summit.
Despite the fragmentation of devices, operating systems -- and the challnege of compatibility among them --one development tool appears to be uniting the industry: the Unity game engine.
In an interview from Game Developers Conference 2015, the Japanese publisher discusses how it's casting off its traditional ways of doing things -- and embracing Unity and indies.
There were a lot of announcements at Game Developer Conference in San Francisco today, but one flew under the radar: a preview of WebGL 2. Mozilla gave us a sneak peek of what will one day power games and other intensive applications in the browser.