Splinter Cell creative director Maxime Beland plays Minecraft, but not like you do. His is a tale of friendship, woe, self-realization, and things on fire.
A new user-interface system could let players stay in character throughout Splinter Cell and jump between every single mission and mode with ease ... including the franchise's first attempt at side missions.
Sam Fisher returns with gadgets, guns, and upgrades that key directly into the way you play, from gunman to ghost to something in-between. If only your opposition keyed in, too.
If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.
This week, Nvidia unveiled its new mobile gaming platform Project Shield, the itty-bitty Android console GameStick gets in trouble on Kickstarter, and developer and...