How Godus developer 22Cans has found freedom and managed the headaches of Early Access Posted byby Jeff Grubb October 25, 2014 5 min 22Cans technology boss Tim Rance talks the philosophy and tools of releasing a game before it's finished. Continue Reading 5 min
Molyneux and Curiosity developer return to the ‘god game’ with a new Kickstarter project Posted byby Jeff Grubb November 21, 2012 1 min Developer 22 Cans is already moving on to its second experiment Continue Reading 1 min