Categories Posted inin Technology User acquisition may not be sexy, but it’s critical in mobile games (part 2) Posted byby Dean Takahashi February 19, 2013 8 min A panel of experts describes both paid and non-paid user acquisition tactics. Continue Reading 8 min
Categories Posted inin Technology User acquisition may not be sexy, but it’s critical in mobile games (part 1) Posted byby Dean Takahashi February 18, 2013 13 min A panel of experts describes both paid and non-paid user acquisition tactics. Continue Reading 13 min
Categories Posted inin Business Gaming consumes a great share of dollars spent on the Google and Apple app stores Posted byby Dean Takahashi February 1, 2013 4 min December saw an astounding increase in revenues and downloads for mobile games. Continue Reading 4 min
Categories Posted inin Development Why your free-to-play users aren’t coming back Posted byby GamesBeat November 26, 2012 3 min Retention is the foundation of the free-to-play model. Here are three reasons why your users aren't coming back. Continue Reading 3 min
Categories Posted inin Business The DeanBeat: The iPad mini brings out the imagination of game developers Posted byby Dean Takahashi October 26, 2012 4 min The iPad mini is drawing a lot of praise from developers who want Apple to complete in the mobile gaming revolution. Continue Reading 4 min