Reflections on GamesBeat 2011 and the road ahead in mobile games Posted byby Dean Takahashi July 16, 2011 18 min Our well-attended GamesBeat 2011 conference took place this week, and here’s what you missed. As I noted in a preview story on mobile games, the conference was... Continue Reading 18 min
Cloud-based video games will put pirates out of business Posted byby GamesBeat July 14, 2011 3 min Ever wonder what the gaming world would be like without pirates? That future isn’t too far away, thanks to the advent of cloud-based gaming... Continue Reading 3 min
OnLive CEO says his pet wireless project has sub-millisecond latency Posted byby GamesBeat July 12, 2011 2 min The head of streaming game service OnLive, Steve Perlman, said his new wireless data transmission technology will be so fast that the latency will... Continue Reading 2 min
17 reasons to attend GamesBeat 2011 Posted byby Dean Takahashi July 7, 2011 5 min We’ve been writing a lot of posts about our speakers at GamesBeat 2011. But here’s a summary of why we think this will be... Continue Reading 5 min