Richard Rouse III interview — Not every idea has to come from a game’s creative director Posted byby Dean Takahashi October 1, 2021 17 min Richard Rouse III had the creative vision for indie games like The Church in the Darkness, and he recently became the creative director at... Continue Reading 17 min
Inside the making of The Church in the Darkness Posted byby Dean Takahashi March 31, 2018 16 min If your nephew became an acolyte of a cult in 1970s South America, what would you do to get him out. That’s the story... Continue Reading 16 min
MIGS 2017: Brain dump reveals the worries and hopes of game developers Posted byby Dean Takahashi December 28, 2017 9 min It’s below freezing in Montreal now, and I’m happy I’m not still there. But for the third year in a row, I enjoyed my... Continue Reading 9 min
The DeanBeat: What they don’t tell you about making games Posted byby Dean Takahashi November 25, 2016 5 min I hope you had a wonderful Thanksgiving, and I’m thankful that you are taking some time to read GamesBeat and this column. Today’s the... Continue Reading 5 min
The DeanBeat: Montreal talks capture the pulse of game developers Posted byby Dean Takahashi November 18, 2016 5 min I was tempted to stay in Canada, but alas I just returned from a whirlwind trip that left me a little more in touch with... Continue Reading 5 min
DeanBeat: A big brain dump on video games in Montreal Posted byby Dean Takahashi November 27, 2015 6 min MONTREAL — It’s a wonderful and merciless exercise to force speakers to talk about something important in just five minutes. I saw that recently... Continue Reading 6 min